Original Post
I have a full screen DX app running with Direct Input.
I have my cursor (currently a simple polygon) moving around the screen with the mouse. Basically I''m just adding or subtracting the relative movement to the absolute position each time through my input functions. I''m bounding my quad inside of the screen by checking if current input will place it in a legam area (0-width or 0-height). However, if I push it to any extreme corner of the screen, my polygon stops like it should but the windows pointer appears there (even though I have it turned off). If I click on the extreme top (the very last pixel) then the app minimizes because it is clicking the window behind it.
Is this common and how would I go about fixing it? I''m running at 800 x 600 but the input adjusts to different resolutions and gives the same problem on all of them.
Is there a way to disable the mouse from giving windows any input at all so that my app is the oNLY one to recieve input when it is running?
Thanks,
Webby