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Structure for global settings.
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It is a matter of design, you say. I guess you couldn''t be more right - a fundamental rule of programming. Perhaps I should have started by doing the following sketch:
http://project.kvit.net/files/SceneDesign.pdf
So far, only Main and Scene makes use of the UI-Settings. I guess passing a pointer to the UI or directly to the Settings when creating a Scene object, would do the trick?
http://project.kvit.net/files/SceneDesign.pdf
So far, only Main and Scene makes use of the UI-Settings. I guess passing a pointer to the UI or directly to the Settings when creating a Scene object, would do the trick?
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