Original Post
I can describe it but i dont know its name...
Basically i have a set of points in a 2d plane. There are four corner points and the set of point are garanteed to always land somewhere in between the corners. I want to generate a set of triangles to connect the set of points like a mesh. Sort of like this:
Im trying to do something like adobe illustrator''s gradiant mesh tool.
Anyone know what the algorithm to do this is called? I want to see whats out there before i try to write a recursive something or other that crashes my computer.
Im trying to do something like adobe illustrator''s gradiant mesh tool.
Anyone know what the algorithm to do this is called? I want to see whats out there before i try to write a recursive something or other that crashes my computer.
