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getting started in OSX

Started by dhamon Jan 15, 2004 at 1:08 AM 2 replies 500+ views
Original Post
dhamon
dhamon
I tried to follow the tutorial here: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=MacOSX But I get the error "Undefined symbols: _DrawGLScene _InitGL _ResizeGLScene" It seems this is a fairly common problem (judging from a quick google), but I have yet to find a solution. I also tried just downloading the project builder file for the first lesson, but it used several separate classes and changed a lot, and as I am just getting started with OpenGL, I was hoping to start with the very simplest possible program.
sohta
sohta
You might want to try the Cocoa basecode ( on the left of the main page ).

Although it''s in cocoa, it''s made so that your openGL code is actually in C++ ( not necessara;y objective-C ). Give it a try, it''s a much more recent example than the tutorials ( and a more solid approach ).
dhamon
dhamon
I would, but tragically, I remain in the dark ages of Jaguar. The cocoa basecode is made for xcode.
sohta
sohta
just make a new pBuilder project, include the openGL framework, and import the files. It might just work... ( not sure about the nib file, but the rest should work ).

try it and see.

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