Original Post
Hi guys,
I''ve stumbled across collision detection with OBBs.
I have an idea of an alternative collision detection algorithm. Here it is.
Let''s assume that each OBB box consists of triangles that have face inside (e.g vertex indices). So, I was thinking: to actually detect if they intersect OR collide (let''s say we have two OBBs, A and B), find a closest vertex from A to B''s center, then find closest vertex from B to A''s center, and then simply test if a point from box A is in front or lying on the triangles (hence, planes) from box B.
Here''s my idea for testing collision/penetration. Basically, if the test returns that a point is ON the plane, the we have a collision and we also have a point of collision.
That''s it. Tell me what you think of it. Thanks
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