Original Post
Ok I'm playing around with vbo:s and I have a couple of questions.
1. If I have one vbo and two (or more) arrays with verticies can I put them in the vbo after each other, if so how?
2. If the (1) works, then if the two verteicies arrays have to be renderer with diffrent modelview matricies, can that be done? I mean can they then be put in the vbo after each other and then the call to glDrawArrys(..).
LizardCPP
edit 3. Also, can the two verticies arrays be of diffrent type, one may have a GL_C4UB_V3F and another GL_C3F_V3F
[edited by - LizardCPP on January 15, 2004 12:43:12 PM]