Original Post
I''m working on a space sim, similar to Tie Fighter, but have run into some problems. Hopefully someone hear can give me some advice.
My original idea was to create an octree where the leaves are sectors, which is a cubic area. It would contain a linked list of GameObjects. This would be fine, except I wasn''t sure what to do if GameObjects were in multiple sectors.
My next idea was to have the sector store a linked list of triangles, and each triable object has a pointer to it''s corresponding GameObject. However, I''m not sure how to handle when triangles are in multiple sectors. Any advice?
Thanks.
-Nick