Skip to main content
GameDev.net gamedev.net
🔒 Locked

glBufferSubData

Started by extralongpants Jan 15, 2004 at 3:54 PM 1 replies 650+ views
Original Post
extralongpants
extralongpants
When I insert the following code: typedef void (APIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB, GLsizeiptrARB, const GLvoid *); I get an error saying GLintptrARB is unidentified. Is there something else I need to include, besides glext.h, or anything I need to define? Thanks for any help.
extralongpants
extralongpants
I fixed it. Turns out I was including another (older) glext file, in one of my older files in the project. For some reason it created a conflict and it didn''t compile the GLintptrARB stuff. Mabye while including the old file, it defined some things that enabled the compiler to skip over some things in the newer file. Oh well, problem solved.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.