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D3DXIntersect

Started by shakazed 1 reply 500+ views
Original Post
shakazed
shakazed
When using this function, do you get an intersection at the certain triangle that the speciefied ray hits?
RenderTarget
RenderTarget
It gives you a list of triangles in the mesh that it hits, plus a face index of the nearest one, plus barycentric coordinates of the hit.

D3DXIntersectTri() is a per-triangle hit test.

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