Original Post
Ok, I have a matrix. I''m using D3DX, because I don''t want to code my own again :o
The matrix is rotated, scaled and translated at any time, so it can be anything. I want to simply set either rotation, scaling or translation, independent of the others.
Say I modify the matrix, then I want to make the rotation 0.0f,0.0f,0.0f. But not resetting the Translation or Scaling.
Is it possible? My first guess was to get the rotation, and multiply the matrix opposite of that.
Any ideas? Cheers!