Original Post
I have a texture class that can load an image and project it onto the screen in 2D and it can also prepare a blank texture to be rendered into. when i load an image into one texture and
prepare another texture to be the same size I can render the contents of the first texture into the prepared one no problem.
but when i try to draw the first texture and render that same area of screen into the same texture it slowly blurs.
Any ideas?