Original Post
Hi everyone,
I have stumbled upon WildMagic2 library (http://www.wild-magic.com), I have never even heard about it before, and accidently found their website.
For those of you who don''t know, WildMagic is a software libreary, currently able to handle Math, Physics, and cross platform rendering, supporting (Windows, Linux, and Mac).
I briefly went over some features, Portal Rendering, Skeletal Animation, Shader Effects, Dynamic Clod, DOT3 bumps, Texture Effects, Light Maps, Morphing, Particle Systems, Reflections, Shadows, Terrain Rendering.
Thats just the rendering part of the library (DX9, OpenGL, GLUT, and MacGL) sup[ported. There''s a huge physics part to it also, which seems to be pretty damn impressive, but only comes with the book ''Game Physics'' or osmething.
This library can be downloaded for FREE right from their website, lib comes as C++ source, and can be compiled either into DLLs or static .lib files, the directory sctuctures are all set up and you can use any renderer you choose to....
I compiled the lib with no problems, then compiled the sample apps that come with\, no problem.... lib seems to handle everything pretty nicely, the morphics sample showed real time morphing between 3D models, then i cheked out the Skinned Animation sample, no problem either.
Reason for my long post is : has anyone used, heard, or knows anything about this library? i would apprecialte some feedback or link, tutorials or sample work... i am just very surprised that this lib seems so powerful, it''s free, and I''ve never heard about it. i want to know what can be done with it, and is it worth using? has anyone made any games using this lib? for instance i was having trouble setting it to FullScreen mode, samples all use windowed, and the function doesn''t seem to have a fullscreen flag.
This looks like a promising lib, I want to know if anyone knows anything about it? Please reply, I appreciate any info, and thanks in advance.
Dima