Original Post
I have my camera values stored in 6 floats, TO and FROM, so I have a look vector. I have this table (like a monkey ball game) and I want to rotate the table on its X and Z axis, but when I push up on the mouse I want the table to rotate depending on how the camera is facing, if the camera is looking up the Z axis and I push up on the mouse it should rotate along the X axis.
Any links or suggestions?