Texturing with multiple DCs and RCs
I am trying to get texturing to work in a program that utlizes multiple DCs and RCs. When I render a polygon with a texture, it comes out white. I am loading them correctly, and I have enabled texturing. I call wglMakeCurrent before rendering and creating the textures. Without needing to see any code, are there any things that you know could be the problem?
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
Be shure to load the textures when the rendering context that''s using them is active, a texture will only be loaded in the active rendering context.
Ya, I know. Ty anyway, but I figured smomething else out.
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
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