Original Post
hi all,
ive been playing around with some opengl using nehe's tutorials
but im confused about the texture coordinates for a quad.
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,-1.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,-1.0f, 0.0f);
the image is completly out, can someone explain, how i go about placing the image properly?
cheers for any help
[edited by - Emexus on January 19, 2004 2:50:49 PM]