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Isometric angle
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Well, it provides a slightly more "real 3d" feel than any poorly-drawn diamond-shaped corner-on isometric tiles. But, beyond that, I cannot see any specific advantages beyond feel, style, and a slight decrease in overall behind-tile visibility.
[edited by - Wyrframe on January 20, 2004 4:16:37 AM]
[edited by - Wyrframe on January 20, 2004 4:16:37 AM]
Hmm, I think you''re right about visibility. I hadn''t thought of that.
Actually I quite like the look of that, for a puzzle game or something similar that might be well worth a try´. the reduced "behind tile" visibility is not too much of a concern, because I think it''s more fair to compare that to classic straight top-down tiles than isometric.
The angle is very pleasant to look at, and certainly increases the 3d feeling.
I don''t think creating the artwork for it should be too difficult either, once you have a few templates to use it should be a breeze. And writing a small app to take normal straight tiles and skew/rotate them slightly to this angle shoultdn''t be impossible.
I say give it a go, if it works, it works, if not, at least you came up with something new, and tried it.
The angle is very pleasant to look at, and certainly increases the 3d feeling.
I don''t think creating the artwork for it should be too difficult either, once you have a few templates to use it should be a breeze. And writing a small app to take normal straight tiles and skew/rotate them slightly to this angle shoultdn''t be impossible.
I say give it a go, if it works, it works, if not, at least you came up with something new, and tried it.
Perhaps the sorting of sprites for rendering would be more tricky?
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I''m not sure that sorting sprites would be a problem.
It''s not entirely new nowever, as I''ve seen it in Fallout before.
It''s not entirely new nowever, as I''ve seen it in Fallout before.
The projection you are using is dimetric, not isometric.
See http://www.gamedev.net/reference/articles/article1269.asp
See http://www.gamedev.net/reference/articles/article1269.asp
Oh yeah, you''re right. When I''ve thought of "isometric" before I''ve just thought of 3d looking graphics using tiles instead of it''s mathematical meaning...
Interplay did this in their popular RPG called Fallout. The game is isometric with a slight skew. I, personally, love the different view and think it does look better.
Some screenshots:
http://www.interplay.com/games/screenshots.asp?gameid=124
Only the last two work, but you get the idea.
[edited by - Faze on January 26, 2004 2:51:53 PM]
Some screenshots:
http://www.interplay.com/games/screenshots.asp?gameid=124
Only the last two work, but you get the idea.
[edited by - Faze on January 26, 2004 2:51:53 PM]
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