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Killing kernel32?

Started by Mushu 1 reply 300+ views
Original Post
Mushu
Mushu
Okay - another problem has arisen with my project: Sometimes (actually it happened almost everytime last night) the whole program crashes with an access violation in kernel32.dll. I''m not using a timer function from it (tickcount?) or anything, but it just spontaneously crashes. I traced the error to several different locations, like setting a variable, rendering the scene, setting the stream source, etc., but since everything is the same it should be the same each time... right? I''ll fill in more when I test it on a different system. Thanks. "Yes... I use VB6. But my pong could whip you tetris''s blocks." Join Microsoft''s Guinea Pigs Research Panel Now! Click Here!
ProtoPornoPants
ProtoPornoPants
Sounds like you may possibly be overwriting some memory somewhere. This often gives you random-style crashes all over the place. It can be damn hard to track down though...

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Mushu
Mushu
Damn...

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