Original Post
Hya,
I''ve set up an octree. When I render the main initial cube it''s find. However, when I render an inner cube, the end corner polygon isn''t being included. I worked out that this is because of the way my terrains doen. It''s a grid-based logical terrain system.
The problem is that although the final poly crosses the corner of the octree, none of the poly''s points lie within the octree area and thus it''s not included.
Is this something to worry about or is it OK? (Will rendering using the viewing frustum make this irelevant?
Thanx
matt