Original Post
I have this code from the MS Flight Simulator directplay interface...what kind of data types should I be using for these? UINT32 makes sense but I have never seen the notation VAR8. Any ideas?
Typedef struct MULTIPLAYER_PACKET_HEADER
{
MULTIPLAYER_PACKET_ID packet_id;
UINT32 data_size;
VAR8 data[];
} MULTIPLAYER_PACKET_HEADER;
I am currently using a void* for VAR8, but there are a few other weird notations as well...
STRINGZ
SIF32
Thanks