Original Post
Hello,
Im working on a terrain engine right now and I was wondering how exactly to go about texturing it. What I want to do is have the designer be able to ''paint'' the terrain with different textures.
Each quad or every two triangles will have a texture filename
attached to it which is the easy part, but what about borders
(ie. if the textures don''t overlapp, how can the be blended together). Should there still be a base texture and every other texture is simple a detial?(ie. sand is the base texture or whatever and grass, stone etc is simply a secondary texture).
I should add that I have worked on terrains before and know the basics, so please don''t give me a link to game tutorials
Thanks in advanced.