Original Post
I create and Render Mesh by ID3DXMesh and DrawSubset()
numMesh = 120;
for(int i=0;iSetTexture(0,texture);
mesh[i].DrawSubset(0);
}
I set numMesh = 130 Speed is drop from 80 fps to 1 fps
I think it happen becaus SetTexture function in for Loop
if i want to set many Texture to many mesh in same screen how to manage it