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Mip mapping
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In D3DXCreateTextureFromFileEx there are 2 parameters that control the mipmaps created. They are explained in the docs.
To control the usage of mipmapping there are a few sampler states.
D3DSAMP_MIPFILTER
D3DSAMP_MIPMAPLODBIAS
D3DSAMP_MAXMIPLEVEL
If you use the default states and D3DX_DEFAULT in the loading function then you should have and be using mipmaps.
To control the usage of mipmapping there are a few sampler states.
D3DSAMP_MIPFILTER
D3DSAMP_MIPMAPLODBIAS
D3DSAMP_MAXMIPLEVEL
If you use the default states and D3DX_DEFAULT in the loading function then you should have and be using mipmaps.
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