Original Post
I''m going to use the "big bitmap tile engine" (using large tiles (i.e.: 256 x 256) for my maps) like Baldur''s Gate. My problem is how do I do collision detection, and also making the player "move under" stuff like a bridge. Thanks in advance.
/*
I use DirectX 8.1 and C++ (Microsoft Visual C++ 6.0 Professional edition)
*/