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Starting Fist C++ program

Started by mink_trapper Jan 24, 2004 at 8:44 PM 23 replies 950+ views
Original Post
mink_trapper
mink_trapper
HELLO PEOPLE!! I was wondering what I should try and do for my first program. Not something that has to do with 3d graphics and not something too complicated. What are some of the things you guys started with? ______________________________________________________________ "It takes all kinds." -Adam Carolla
______________________________________________________________"It takes all kinds." -Adam CarollaMy Site
TSwitch
TSwitch
mink_trapper.getBrain().initializeStroke();
Member of the Unban nes8bit or the White Rhino in my Basement Gets Sold to the Highest Bidder Association (UNWRBGSHBA - Not accepting new members.)Member of the I'm Glad Mithrandir Finally Found an Association that Accepts People with his Past History Association (IGMFFAAPPHA)
mink_trapper
mink_trapper
quote:
Original post by Ravuya
There''s this great thing called "Hello world". Try it.

Resist everyone
I am your only friend. Click here for more information.



I'' already done that. I even made a math prorgam to solve the quadratic equatoin for me. But i wanna try more than that. that was easy.

______________________________________________________________

"It takes all kinds." -Adam Carolla
______________________________________________________________"It takes all kinds." -Adam CarollaMy Site
aftermath
aftermath
Make a small pong game.
Rate me up.
Mscgamer
Mscgamer
Number guessing game.
mink_trapper
mink_trapper
quote:
Original post by aftermath
Make a small pong game.

sadly, i think that would be too much for me right now. Unless there is a site out there with a tutorial that can walk me through it to help me understand what everyhting is while i do it.


______________________________________________________________

"It takes all kinds." -Adam Carolla
______________________________________________________________"It takes all kinds." -Adam CarollaMy Site
billybob
billybob
make a string class. Thats what I did to learn classes/operator overloading. also when I learned why you sometimes need a copy constructor/assignment operator
Promit
Promit
Write Drug Wars, like on the TI-83.

Don''t laugh, I''m not kidding. It''s easy and curiously fun
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Extrarius
Extrarius
For something somewhat easy, you could write a text-based tic-tac-toe game. If you haven''t been programming long, it might be a lot of work since you might do things the hard way, but you can still complete it that way. You could make it two player at first, where it prints the board and gets the number of a square 1-9 from a player then does likewise for the other player, then eventually you could try to make a basic AI for it to pick a good square, and then you could try to make a perfect AI that never loses, etc.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
superpig
superpig
Try this:


#include <ddraw.h>
#define B(x,y,r,p) (p&1<<(((x^(r+1&2?3:0))<<(r*2&2))+((y^(r&2?3:0))*(r&1?1:4))))
#define F(x,y,w,h,c) {RECT R={x,y,x+w,y+h};b.dwFillColor=c;_->Blt(&R,0,0,k,&b);}
char *m="Tetris\0By Pouya Larjani\0Score:\0Next:\0GAME OVER",z[9]; unsigned L=16
,k=16778240,Q=9,I,x=9,n,y,r,p,i,a,t,u,v,e,s[30][20],P[]={1632,75328,83488,74274,
222272,221728,206368};DDBLTFX b={100};LPDIRECTDRAW d;LPDIRECTDRAWSURFACE V,_;HDC
q;HWND W;LOGFONT l={96,48};MSG g;DDSURFACEDESC S={108,33,0,0,0,1,0,0,0,0,0,0,0,0
,0,0,0,0,0,0,0,0,0,0,0,0,{536}};HFONT f=CreateFontIndirect(&l);DDSCAPS c={4};X()
{for(i=1;i<30;i++){a=1;for(I=0;I<20&&aa=s[i][I++]);if(a){for(I=i*20+19;I>=20;s[
I/20
][I%20]=s[I/20-1][I--%20]);e++;return 1;}}return 0;}M(int p){return(++p<<21&
1<<23|p<<14&1<<15|p<<7&1<<7)+8355711;}K(int v){return GetAsyncKeyState(v)&32768;
}O(int x,int y,int r,int p){for(I=0;I<L;I++)if(B(I%4,I/4,r,P[p])&&(x+I%4<0||x+I%
4>19||y+I/4<0||y+I/4>29||s[y+I/4][x+I%4]))return 0;return 1;}void G(){v=r;t=x;u=
y;TranslateMessage(&g);DispatchMessage(&g);(g.message==275&&Q)?SetTimer(W,1,1050
-50*((e<100)?e/5:20),0),u++:K(38)?v=r?v-1:P[p]>>16&3:K(37)?t--:K(39)?t++:K(40)?u
++:K(27)?PostQuitMessage(0):0;if(O(t,u,v,p))x=t,y=u,r=v;else if(u-y){for(I=0;I<L
;I++)if(B(I%4,I/4,r,P[p]))s[y+I/4][x+I%4]=1<<23;y?p=n,y=0,n=rand()%7,x=9,r=0:Q=0
;while(X());}}void R(){F(0,0,640,480,1<<15);for(I=0;I<600;I++)F(I%20*L,I/20*L,L,
L,s[I/20][I%20]);for(I=0;I<L;I++){if(B(I%4,I/4,r,P[p]))F((x+I%4)*L,(y+I/4)*L,L,L
,M(p));F(336+I%4*L,400+I/4*L,L,L,B(I%4,I/4,0,P[n])?M(n):0);}_->GetDC(&q);itoa(e,
z,10);SelectObject(q,GetStockObject(13));SetTextColor(q,M(6));SetBkMode(q,0);V->
Restore();TextOut(q,336,120,m+7,L);TextOut(q,336,340,m+24,6);TextOut(q,408,340,z
,strlen(z));TextOut(q,336,380,m+31,5);TextOut(q,444,300,m+37,9-Q);SelectObject(q
,f);TextOut(q,336,20,m,6);_->ReleaseDC(q);V->Flip(0,1);}WINAPI WinMain(HINSTANCE
h,HINSTANCE,char*,int){srand(timeGetTime());WNDCLASS w={0,DefWindowProc,0,0,h,0,
0,0,0,m};RegisterClass(&w);W=CreateWindow(m,m,2432696320,0,0,640,480,0,0,h,0);p=
rand()%7;ShowCursor(0);DirectDrawCreate(0,&d,0);d->SetCooperativeLevel(W,83);d->
SetDisplayMode(640,480,32);d->CreateSurface(&S,&V,0);V->GetAttachedSurface(&c,&_
);n=rand()%7;SetTimer(W,1,0,0);while(g.message!=18)PeekMessage(&g,0,0,0,1)?G():R
();int U=0;V->Release();d->Release();DestroyWindow(W);DeleteObject(f);return U;}


[edited by - Superpig on January 24, 2004 10:16:35 PM]
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
mink_trapper
mink_trapper
quote:
Original post by Extrarius
For something somewhat easy, you could write a text-based tic-tac-toe game. If you haven''t been programming long, it might be a lot of work since you might do things the hard way, but you can still complete it that way. You could make it two player at first, where it prints the board and gets the number of a square 1-9 from a player then does likewise for the other player, then eventually you could try to make a basic AI for it to pick a good square, and then you could try to make a perfect AI that never loses, etc.


I like that idea. I''ll try it!

______________________________________________________________

"It takes all kinds." -Adam Carolla
______________________________________________________________"It takes all kinds." -Adam CarollaMy Site
_vizual_
_vizual_
quote:
Original post by Promit
Write Drug Wars, like on the TI-83.

Don''t laugh, I''m not kidding. It''s easy and curiously fun


got a link? I''m actually curious as to how that used to play out?

cheers,vizuäl
Code_Dark
Code_Dark
quote:
Original post by Extrarius
For something somewhat easy, you could write a text-based tic-tac-toe game. If you haven't been programming long, it might be a lot of work since you might do things the hard way, but you can still complete it that way. You could make it two player at first, where it prints the board and gets the number of a square 1-9 from a player then does likewise for the other player, then eventually you could try to make a basic AI for it to pick a good square, and then you could try to make a perfect AI that never loses, etc.


Yeah, I did one of those. Check it out


- CD



Brought to you by Code_Dark

Edit: Fixed the link, which didn't work (damn Geocities)

[edited by - Code_Dark on January 25, 2004 4:06:31 AM]
Taulin
Taulin
"Starting Fist C++ program"

Now, is this some school about a sexual activity?
Drevay
Drevay
Hmmm..

Try messing around with structs and classes, make a small text adventure style game - hold all of the info within structs and classes (structs for POD [plain old data] and a class for things like hp, mana, etc.). Make a simple algorithm within all of this (using multi dimensional arrays [two dimensional to save on memory, and for simplicity] within a class or struct, up to you - or perhaps even a union!) to calculate leveling and money and all that jazz.

Try that out, it should be rather easy.

Have fun!




[edited by - Drevay on January 25, 2004 6:19:07 AM]
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fredizzimo
fredizzimo
A MMORPG game seems to be a pretty popular choice. So I would recommend making one.
Code_Dark
Code_Dark
quote:
Original post by fredizzimo
A MMORPG game seems to be a pretty popular choice. So I would recommend making one.


Yeah, I''ve noticed that too. "Okay, ''Hello World'' is done! Where can I get a team to make the next EVARQUEST!?!!~"


- CD
amish1234
amish1234
Write some programs that force you to learn all the complicated object-oriented shit you glossed over in you intro C++ book. Also learn about data structures such as linked lists, stacks, and trees.

Then when you learn directX you won''t be like, "OMFG this is complicated!" which is what I was like.

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Proceeding on a brutal rampage is the obvious choice.
Where to find the intensity (Updated Jan 23, 2004)
___________________________________________________________Where to find the intensity (Updated Dec 28, 2004)Member of UBAAG (Unban aftermath Association of Gamedev)

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