Original Post
I''ll give a try to Java for some game development. I''m considering using a OpenGL binding for Java. So far my research yielded that the two alternatives lwjgl and jogl. (I''m not searching for a engine or a scenegraph, so I''m not considering Xith3D.)
I got the impression that jogl is semi-official. However lwjgl seems quite good. lwjgl also has OpenAL bindings and input bindings, which are nice.
So what do you think? Should I use lwjgl, or use jogl - joal - jinput combo?