Skip to main content
gamedev.net
🔒 Locked

Parallel State Machines ...

Started by djwarder Jan 26, 2004 at 8:43 AM 1 replies 500+ views
Original Post
djwarder
djwarder
Hi all Does anyone know anything about Parallel State Machines? How they can be used in AI, and how hard they are to code? Cheers Dan
Syntax
Syntax
A two minute search on google revealed the following

From AI Wisdoms
"parallel sets of state machines in order to control an AI character. The three parallel state machines include a movement layer, a posture layer, and an action layer. "

From Gamasutra

an article talking alittle about PSMs
http://www.gamasutra.com/features/20031029/littlejohn_01.shtml

And the ever so technical IEEE definition
http://www.ieee1647.org/downloads/D0.1-PDF-files/state_machines_library.pdf
-Lucas
IADaveMark
IADaveMark
Yep... when in doubt, Google.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.