Original Post
I''m using a turn based squared grid to simulate on historic battle fought on 1825, both armies (there are only 2) are as follows:
10 Infantry troops (melee and ranged attacks [1 hit point])
5 Cavalry troops (melee attacks [2 hit points])
8 Cannon units (ranged attacks [3 hit points])
where evey one of them is a batallion of let''s say: 10 soldiers (referred as Hit Points or Life Points)
Each turn each opponent army can move up to all his troops.
Let''s say there are no modiffications to the hit points.
The scenario is about 15x15 squares.
My problem is this:
I really don''t know what kind of AI to use, I opened a thread about using just Neural Networks (impossible to use), so mu options are:
- Using Expert Systems
- Using Decitional Trees (like the one used on chess games)
- Using Expert Systems + Fuzzy Logic
- Using Expert Systems + Expert Systems + Fuzzy Logic
- Using Trees + some other algorithm that I actually don''t know and probably will have to design.
What do you think?