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Started by snisarenko 1 reply 850+ views
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snisarenko
snisarenko
-- [Edited by - snisarenko on January 28, 2010 9:24:37 PM]
Sneftel
Sneftel
The second way, to be sure. If you''re talking about changing the texture every frame on the CPU side, that''s slow, since it forces you to transfer the image over the AGP bus instead of using cached textures on the video card. And if you''re talking about rendering to a texture and then drawing that texture.... well, there''s really no reason to do that.


"Sneftel is correct, if rather vulgar." --Flarelocke

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