Original Post
I have been trying to export models from 3dStudio Max4 into my game engine using the .md3 format and have thus far experienced strange results. To clarify, I do not believe that it is the code I am using in my engine, for it can import other (not mine) models and models exported with milkshape. I have tried compiling 3dsMax .ase, .mds, and .3ds files with Nphero''s MD3Compile but even with that the objects are ripped apart when rendered in my engine. I was just wondering if anyone has experienced similar problems or know of any work arounds (besides milkshape).
Thanks in advance.