Original Post
G''Day!
I am having a painful time trying to get my particle system rendering multiple effects at the same time. The reason being is because (i think) i need a decent timer class that can calculate elapsed time.
Anyway to cut a long story short. I was hoping anyone could help me put together a timer class (in C++) that I can use to initialize counters and get elapsed times from various counters (various instances of the timer class). Or even if you could just point me in the direction of where i can find a good timer class on the net!?
Anyway, I hope you can help me out.
Cheers,
MeeZ