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map files ?

Started by ilimo Jan 27, 2004 at 5:11 AM 4 replies 350+ views
Original Post
ilimo
ilimo
hello, is it possible to load map files into directx ( 9 ) ? thank uopi for your help..
NatasDM
NatasDM
Nope. Either find a parser and modify it or write a parser.

Sorry
ilimo
ilimo


.map

exemple :

myfile.map

it''s usuallly used for half life style games..

i mean by this question, if it is possible to make an entire level using 3ds max and then load it in directx..
i do not know how directx react ?
it considers it like one single mesh or all the meshes would be separated ?

i hope i''m clear...
jimmynelson
jimmynelson
Directx is capable of loading very large meshes such as a world mesh (most basic FPS level worlds, as long as you don''t run out of mr. ram). But it is up to you in how to display it efficiently.

So the answer is yes, dx9 can load a big ass world done in 3d studio max. As for mutiple meshes inside .x files I don''t remember exactly how it goes but if you create a .x file in text you can see the different objects. The mesh render function will render all the meshes inside though.
GroZZleR
GroZZleR
edit: This isn't right at all, ignore me.

[edited by - GroZZleR on January 29, 2004 2:53:02 PM]

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