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map files ?
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.map
exemple :
myfile.map
it''s usuallly used for half life style games..
i mean by this question, if it is possible to make an entire level using 3ds max and then load it in directx..
i do not know how directx react ?
it considers it like one single mesh or all the meshes would be separated ?
i hope i''m clear...
Directx is capable of loading very large meshes such as a world mesh (most basic FPS level worlds, as long as you don''t run out of mr. ram). But it is up to you in how to display it efficiently.
So the answer is yes, dx9 can load a big ass world done in 3d studio max. As for mutiple meshes inside .x files I don''t remember exactly how it goes but if you create a .x file in text you can see the different objects. The mesh render function will render all the meshes inside though.
So the answer is yes, dx9 can load a big ass world done in 3d studio max. As for mutiple meshes inside .x files I don''t remember exactly how it goes but if you create a .x file in text you can see the different objects. The mesh render function will render all the meshes inside though.
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