Original Post
i know this has got to have been discussed before, but searching the forums doesnt work for me, so i post this:
i''m working on collision detection for a game. i need to get the triangles out of a d3dxmesh so i can check collision on them. any tips? tutorials? previous posts? anything?
also, once i get the triangle out of the mesh, will they have normals on them, and if so, will the normals be pointing outwards or inwards?
matt