Original Post
I have problems with the rgb-bgr problem that SDL has with Opengl.
Tutorial 6 compiles fine for me if i switch BGR to RGB, but the colors are swaped and i use the same exact 24-bit images that come with the Linux/SDL zip file for that lesson.
I tried both VC++ and DEVC++ and both give me errors when using
BGR instead of RGB.
Is there a way to make it compile with BGR and no errors?
I''ve seen a few solutions around that swap the colors using code, but I''ve had problems implementing it to the nehe code.
Any help would be great?
