Original Post
Hi, just a quick question from a relative newbie.
I''m writing a program which involves rendering lit, untextured spheres and nothing else. The kicker is, there could be anywhere from 1000 to 500,000 of them! This will be used on high-end hardware such as Quadro 4s and up, so fill rate isn''t an issue, however I need to get geometry throughput up as high as possible. I''ve read a lot on this forum about vertex arrays, and I have a couple of questions.
1. Data will be static between frames most of the time. Would it be better to use CVAs or plain VAs which are put into display lists? And is it even better to put CVAs into display lists?
2. If I used these extensions, are there any worries about hardware support? What would be the minimum card required?
Thanks in advance,
Simon