Original Post
i CANT SEEM to get texture co-ordinates to work on an ortho setup
the code looks some thing like this
glColor3f(0.5,0.5,0.5);
glbindtexture(texture)
glbegin(GL_QUADS)
glTextCoord(0,0);
glVertex(10,10)
glTextCoord(1,0);
glVertex(100,10)
glTextCoord(1,1);
glVertex(100,100)
glTextCoord(0,1);
glVertex(10,100)
glend;
note i see the Quad colored in write but i dont see the texture
Depth Testing is off
Please help