Original Post
Hi all
I have just reached a point in my small engine, where i am building a controller for objects.I need a little push from other hobby programers or pros, into the interface for the class
I started a test for linearMotion that went like this.
distance = time * speed;
trans = distance * direction;
position += translation;
Is this right and if not please give example for your object motion.
objests are meshes not billboards.