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Multiple type texture mapping

Started by Mr_Ridd Jan 30, 2004 at 7:36 AM 0 replies 200+ views
Original Post
Mr_Ridd
Mr_Ridd
Howzit Is there a way to map one texture over to objects in openGL. Say I make an arrow head and then a block and together they form an arrow for a cursor. Then I want to apply a cursor texture. But I want to bind the texture across both shapes. How do I do that?
The ability to succeed is the ability to adapt
mrbastard
mrbastard
bind the texture. draw first object. draw second object.

making sure you''ve got texture coords set up for both.

any reason it can''t just be one object though?

It was hard to work out what you were asking, as you said "bind a texture over to objects" not two or 2.

oh and BTW, this would have been better in the opengl forum, being an opengl question.
[size="1"]

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