Original Post
Hi all,
I'm working on a 2D tile-based (not isometric) turn-based strategy game. I need to draw borders between players' territory and enemy territories. First of all, I'm not sure what the best way to store this information would be. I could either (1) store all of the tile IDs that belong to each player. The other option (2) is storing the tile IDs of the tiles that are on the border. With option 2, however, how could I then determine which tiles belong to which player? I assume the second option would be easiest for drawing the borders, but how could I determine where the borders are to be drawn if I go with the first option?
[edited by - alex mcandrew on January 30, 2004 12:02:01 PM]