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PS2 programming WITHOUT linux
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Original Post
Here it goes...
My question is...
Can I program a PS2 game (maybe not that much... just displaying a bitmap) using my C++ compiler, burn the program in a CD and see the console loading it?
If so, is there any web reference for such a Hercules task?
greetz,
Ps2 wanNaBe
It is more than possible to program for the PS2 without the linux kit, in fact IMO it is better to not worry about the linux kit.
You do need some method of running the code on your PS2 however, the easiest (but not only) way is to have a modchip.
I won''t go into detail about it in this post... I can''t remember if I said it before, but if very many people seem interested I''d write up a tutorial for gamedev on getting started with homebrew ps2dev.
ps2dev.org is a good place to get some information and get started.
Drakonite
[Insert Witty Signature Here]
You do need some method of running the code on your PS2 however, the easiest (but not only) way is to have a modchip.
I won''t go into detail about it in this post... I can''t remember if I said it before, but if very many people seem interested I''d write up a tutorial for gamedev on getting started with homebrew ps2dev.
ps2dev.org is a good place to get some information and get started.
Drakonite
[Insert Witty Signature Here]
Oh... Thank you.
Yeah, I have a Ps2 modchip...
And this site seems to be pretty good!
Thanks for your help!!!
Yeah, I have a Ps2 modchip...
And this site seems to be pretty good!
Thanks for your help!!!
I would like to point out that the documentation at PS2dev.org is pretty much shit if you want to actually program anything remotely resembling a game. (No offense to the people as PS2dev.org) Besides, for the price of a Linux Kit, a mere $200, you get the freaking official documentation for everything except the IOP, you get a good chunk of source code, you get the modified GCC, you get the VU assembler. Most importantly, you can test your code ON THE SYSTEM, WHENEVER YOU WANT, without having to burn a damn CD and without having to void your warranty.
quote:
Original post by Anthony Serrano
ON THE SYSTEM, WHENEVER YOU WANT, without having to burn a damn CD and without having to void your warranty.
Good call
quote:
Original post by Anthony Serrano
I would like to point out that the documentation at PS2dev.org is pretty much shit if you want to actually program anything remotely resembling a game. (No offense to the people as PS2dev.org) Besides, for the price of a Linux Kit, a mere $200, you get the freaking official documentation for everything except the IOP, you get a good chunk of source code, you get the modified GCC, you get the VU assembler.
Most importantly, you can test your code ON THE SYSTEM, WHENEVER YOU WANT, without having to burn a damn CD and without having to void your warranty.
I''d like to mention that I test code on my PS2 regularly without burning cds and without voiding my warrently.
I do agree that docs are a bit hard to find. ps2dev.org definatly doesn''t have all the docs you need to do professional quality work. Most of the information _IS_ out there on the web though. It can be tough to find it, but between mips manuals, source code to other ps2 projects, the docs that various people have written (including some sony has for free on the web), and talking to other people you can piece it together.
$200 may seem like a bargain to some people, but there are a lot of people out there who just want to mess with a bit of code in their spare time who can''t justify that much money for a few docs.
Drakonite
[Insert Witty Signature Here]
Oh, please. Spare me.
If you can afford a PS2, you can afford the Linux Kit.
If someone wants to "mess with a bit of code" and can''t "justify" spending "that much money" ($200) maybe they should try programming their PC instead.
And frankly, $200 ISN''T a lot of money, not even to me, and I am frickin'' poor.
If you can afford a PS2, you can afford the Linux Kit.
If someone wants to "mess with a bit of code" and can''t "justify" spending "that much money" ($200) maybe they should try programming their PC instead.
And frankly, $200 ISN''T a lot of money, not even to me, and I am frickin'' poor.
its much more expensive in europe
The amount of times I spend compiling and testing code, I''d go insane having to burn a CD just to see it b0rk and have to go back to fix it. Think of the $200 as the only way to stay sane.
You''re pretty much snookered then.
quote:
I''m interested in programming the PS2 but I am not interested in programming LINUX on my ps2.
You''re pretty much snookered then.
quote:
Original post by Zanthos
The amount of times I spend compiling and testing code, I''d go insane having to burn a CD just to see it b0rk and have to go back to fix it. Think of the $200 as the only way to stay sane.
Umm... As I thought I said in this thread, you don''t have to burn a cd to test code, there are these wonderful tools called naplink and ps2link which allow you to test code on your ps2 by sending it over a usb cable or through the network adapter respectively.
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