Original Post
I can take a pointer to a global function call but anyone know if there is any way to tell how long in bytes the compiled function is? If I take a pointer to the function that is placed just after the one I want it will that always follow the function I want in memory when the program is compliled? My goal is to duplicate or compare a function by copying or examining it in memory.
Mark
Cornutopia Games
http://www.cornutopia.net
Sound Effects For Game Developers
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