Original Post
I have small problem with rendering octtrees
I created octtrees. I have following structures:
struct Tri
{
D3DXVECTOR3 vec[3];//Triangle
};
struct CNode
{
CNode *next; //next node
CNode *back; //back node
float size; //size a box
int num; // amount triangle in node
D3DXVECTOR3 center; //center of node
Tri triangle[900];//traiangle
};
Now how I can render world when i am for example in node 1?(I must render neighbour too).I use directx 9.0
BTW. I know , it's stupit question.
[edited by - Jezak on February 1, 2004 9:52:08 AM]