Original Post
camera granularity
In my 3d viewing computations for moouselook. When the viewpoint changes (user moves mouse), I rotate one way or another. The problem is when I use too small of an angle, the movement is too slow. When I increase the angle too make it faster, the movement is jittery. How do you resolve this problem? I was thinking of integrating the angle by a certain amount, but to rotate to that position gradually in each fram until I get to the new angle or until a different angle is determined. What do you think? Thanks.