Original Post
Hi there!
I have mainly dynamic objects in my scene (everything can move except the terrain). I want to partition the scene into a uniform volulme hierarchy. But i can not decide between binary or octal partitioning. Octal would be managable, as it results in a less deeper tree, but will become inefficient if there are too many objects crossing sector boundaries (if an object does not fit into none of the subsectors, it remains in the parent node). If i choose binary partitioning, this problem is solved, as if the object fits none of the two child nodes, it should always be drawn each time any of the children sectors are visible. But i dont know if the increase of the depth of the tree will cause too much overhead. (i think not, compared to the save of many unnecessary draws, but i think i do better ask other ppl)
Thanx in advance!
"Knowledge is no more expensive than ignorance, and at least as satisfying." -Barrin