Original Post
hi,
currently i render my terrain through multipass texturing and a shader.
i have a blend map, each color channel is encoded with how much of each texture to blend
and i have 3 textures that are tiled and blended
so red = 255 would mean texture a would be 100% visible
red = 120
blue = 120
green = 15 would result in roughly 50/50 of texture a and b with a small bit og texture c showing through....
is there a way i can do this with out a shader in a single pass using dx blend operations?