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quick question...

Started by no one Feb 2, 2004 at 11:13 PM 0 replies 250+ views
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no one
no one
when dealing with d3d and matrices you can use the d3dmatrixstack which I guess works like an stl vector. However, when dealing with OpenGL and matrices, you call push/popmatrix and then you simply call loadmatrix to apply the new matrice. How exactly does an OpenGL matrix stack differ from a d3d matrix stack, other then the obvious?
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