Original Post
Hi!
I know I should post this in the OpenGL section but this is my favourite part of the forum!
Anyway, I was hoping that someone can help me with my camera problem. I face the "Gimbal-Lock" problem, the Half-way rotation of the gluLookAt problem (you know you look up 90' and the screen starts flipping 180' Horizontally) and I would still like to keep Vectors for my Camera operations, like the Right, Up and Direction vector that determines where to strafe up, down, left or right, etc.
IF it can be done without Matrices or Quaternions then you are my new best friend
I have tried for weeks to code my own camera but ended up using the code from Gametutorials.com .
PLEASE! Any help WILL be apreciated!
EDIT : If you can direct me to a tutorial or web site or some one who can help me then please do so!
THANKS!
// Last Attacker \\---=( LA )=---// LA Extreme \\
ICQ Number : 120585863
E-mail: laextr@icqmail.com [edited by - Last Attacker on February 3, 2004 8:22:38 AM]