Skip to main content
gamedev.net
🔒 Locked

Model Optimization

Started by Drazgal 0 replies 300+ views
Original Post
Drazgal
Drazgal
I have a few papers on this topic from Game Gems (or was it Graphics Methods?) but these relate on changing the model from triangle lists to strips. I was wondering if there any papers on optimizing a model for use with index buffer stlye rendering (ie changing the rendering order so that vertices are reused more often) that I could learn from before trying triangle striop methods. I tried searching here and on google but I came up blank Thanks.
yogiwp
yogiwp
"Optimization of mesh locality for transparent vertex caching"
http://research.microsoft.com/~hoppe/

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.