Original Post
I draw a map of 9*9 tiles of each 48*48 pixels (so the total map is 432*432 pixels) and it goes around 40 frames per second. I do it pixel by pixel, with SDL, and I optimized a loop that draws the color values from an array to the screen as good as possible...
While any 3D game that has to do much more complex operations per pixel goes more than 100fps at much higher resolution!!!!
What''s going wrong here (why is it so slow)?