Original Post
I was wondering... I made a small engine that is purely 3D but sense calculation collisons tends to be a pain in 3D, I was wondering if anyone had some good resources (links) on using direct3D to create 2D based applications.
Im kinda familiar with the Direct3D stuff now and was hoping to make a tile based 2D engine using direct3d. I reverted my game engine that I had in 3D and tried to make it so it loads a 256x256x5 tile map 5 being used as depth to have like.. cliffs and stuff
, I am trying to come up with how to make the tile-based concept work with direct3d. Ive done it in DirectDraw awhiel back it wasn't to complicated but I've found its a bit differnt when using direct3d and was hoping anyone had some links of information and stuff besides gamedev.net on this concept.
Main problem im kinda having is using the vertex buffers, I've used them before to make like particle systems but I'd like to find how to correctly use them with a tile based game in direct3d? If anyone has any information on that.. Im assuming its the same, however I have also read about index buffers and I have no clue how those work... But would you be rendering to the view matrix or no? stuff like this im confused with... if anyone has any information it would be greatly appreicated!
[edited by - DevLiquidKnight on February 24, 2004 4:37:11 PM]