Original Post
Which are the steps to make a physic engine, or a simple physic simulation ?
1. Make a complete math library (Vector,Matrix,Trig ...)
2. Select Integration method
3. Design/select timming of simulation
4. Collision detection (Box,Sphere,Capsule)
...
n. Advanced features: Ragdoll, cloth, fluids, soft bodies ...
I believe that my list is incomplete.
Thanks
[edited by - q2guy on February 25, 2004 6:10:15 PM]